
Denials will stop you from healing Stress, using ranged attacks or melee attacks, and healing. Once per round, one of the padlocks will afflict your team with a "Denial" debuff, which locks your ability to use certain kinds of skills. Each of the locks is a character that will attack your team, but what you really need to worry about is each one's particular debuff. The final challenge of Act 1 is defeating a brain shackled by four padlocks. Act 1 Boss - The Denial Brain Each of the four evil padlocks in this fight has different weaknesses, so select the right characters and abilities to take on each one. If you want more on how to survive your runs, check out our Darkest Dungeon II beginner's guide.

Here's everything you need to know to defeat the Brain and complete Act 1. Knowing where to focus your efforts and with what attacks, however, can go a long way, as can managing your team's Stress levels to keep them in fighting shape.

They also have big health pools that can make whittling them down pretty difficult. The metaphor of fighting internal evil starts with the name of Act 1, Denial, and ends with its final boss: a giant brain literally covered in chains.ĭefeating the boss-or rather, the four evil, magical padlocks covering it-is tough, mostly because of the special abilities the locks bring to bear against your team. You not only need to fight off hideous cosmic horrors, but keep the minds of your heroes from breaking as they succumb to the horror and dispair all around them. The journey to defeat evil in Darkest Dungeon II seems to be as much an interior battle as an exterior one.
